![]() You will, undoubtedly, immediately retry a stage right after beating it, sure that you can kickflip over a baddie with dual pistols blazing just a little better, since you just barely missed A-rank.įrom start to finish, the gameplay is as hypnotic as it is difficult From start to finish, the gameplay is as hypnotic as it is difficult. Doing so activates Rollerdrome’s version of bullet time, Super Reflex, which makes even the simplest kickflip look like something out of the Matrix. It’s frenetic, compelling, and surprisingly easy to parse, which is important as bullets fly by, requiring you to dodge at the last second. Gunplay and skating feed into each other, mechanically: Tricks get you more bullets, and bullets get you fewer enemies, which in turn helps you do more tricks, which finally allows you to clear out even more enemies. ![]() ![]() This is a game that feels good to play, which is important, given Rollerdrome’s more serious narrative. Image: Roll7/Private Division, Take-Two Interactive via Grayson Morley ![]()
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